My name is Sam. I'm an
XR DESIGNER
experiences of the future

Unveil the future of your city's skyline though an interactive experience that allows you to travel through time to explore proposed high rises at full scale, superimposed within the existing context.
Flowlab is a mobile AR app that allows users to create interactive sound sculptures by launching glowing orbs that react to audio from different frequency bands and blend smoothly together to create one-of-a-kind visual effects.
This project focuses on the interaction between music and visual effects in extended reality settings.
I plan to expand on my learnings here to build out a product that can be used at concerts and music festivals to augment additional visual effects for the show.
This mixed reality game is a race against the clock to score as many points as possible while avoiding enemy missiles.
Both a desktop and mobile AR version of the game have been developed using Unity and C#.
This experience explores the idea of natural music creation in XR through the use of hand tracking and physics-based interactions.
The experience was developed using the Oculus Integration SDK for Unity and built to an Oculus Quest 2.
Unveil the future of your city's skyline though an interactive experience that allows you to travel through time to explore proposed high rises at full scale, superimposed within the existing context.
Flowlab is a mobile AR app that allows users to create interactive sound sculptures by launching glowing orbs that react to audio from different frequency bands and blend smoothly together to create one-of-a-kind visual effects.
This project focuses on the interaction between music and visual effects in extended reality settings.
I plan to expand on my learnings here to build out a product that can be used at concerts and music festivals to augment additional visual effects for the show.
This mixed reality game is a race against the clock to score as many points as possible while avoiding enemy missiles.
Both a desktop and mobile AR version of the game have been developed using Unity and C#.
This experience explores the idea of natural music creation in XR through the use of hand tracking and physics-based interactions.
The experience was developed using the Oculus Integration SDK for Unity and built to an Oculus Quest 2.